52 Commits (2f4fd301bea7e411aee6b3f3ca32c1274ed81e38)

Author SHA1 Message Date
cinnaboot 2f4fd301be testing tinygltf API 5 years ago
cinnaboot 2ebbf895ea replace assimp dependancy with TinyGLTF 5 years ago
cinnaboot 33cf7fdbed replace block nonsense with arena allocator 5 years ago
cinnaboot 43bdfeed0c get linear memory allocation working 5 years ago
cinnaboot 9c5799b3b5 move submesh info to new struct 5 years ago
cinnaboot 57749c7889 add FIXME for util_image->file_path 5 years ago
cinnaboot 41c37773a4 inital structure for linear asset memory allocation 5 years ago
cinnaboot d128181d6b add FIXME for mesh_group diffuse texture storage 5 years ago
cinnaboot af36fc9c82 add TODO for utilSafeFree() 5 years ago
cinnaboot 33ae53ecb4 work on making multiple render_groups actually usable 5 years ago
cinnaboot 44acbc91cd add aspect ratio option to cameraInitPerspective() 5 years ago
cinnaboot d121c2472d add interface to update simple_mesh 5 years ago
cinnaboot ef11271049 break out SDL_PollEvents() while loop to new function 5 years ago
cinnaboot e412f21c7e add simple SDL input handling and callbacks 5 years ago
cinnaboot 6be56bc532 expose SDL_Handles struct 5 years ago
cinnaboot 5de92d3f1e add option to pass SDL init flags to renInit() 6 years ago
cinnaboot a05a546193 add option to pass SDL init flags to renInint() 6 years ago
cinnaboot ea1c5f7f9a remove completed TODO: 6 years ago
cinnaboot b793e737ba add notes about cavity shader 6 years ago
cinnaboot 81cb24a2d8 don't forget to free meshes and shaders 6 years ago
cinnaboot 397ec3ee68 enable world_transform in default shader path 6 years ago
cinnaboot c18bd7b51b re-add world_transform 6 years ago
cinnaboot 2c29fc8f69 remove more references to simple_render_object 6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects 6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders 6 years ago
cinnaboot e7f80875d2 make SDL_Handles an opaque pointer for render_state 6 years ago
cinnaboot 7c3a6aea30 maybe we should be able to rotate entities? 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot 9474278220 rename meMeshInfo/Group to match other struct style 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot 688fee362d can't use individual uniform buffer objects for each light 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 89a9a78e2a clean up shader initialization 6 years ago
cinnaboot b89f1ac25e remove unused vector types 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 4028c86c14 get data buffering into GL again 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot a3312a4c53 use glm::vec3 in entSetWorldPosition() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3ebce450a3 require entities/meshes to have diffuse texture 6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot b6535ba5c9 add more animation debug info 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot fbeb8dbaa5 add path for binary texture data in util_image 6 years ago
cinnaboot 584fd98da1 stop passing around data_dir everywhere 6 years ago
cinnaboot e8d32bb769 break out util_image from util 6 years ago
cinnaboot b62c29bd53 forgot to remove palette_id from render_state 6 years ago
cinnaboot 1db49532f3 remove default palette texture 6 years ago