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forgot to remove palette_id from render_state

testing
cinnaboot 6 years ago
parent
commit
b62c29bd53
  1. 2
      include/renderer.h
  2. 2
      src/renderer.cpp

2
include/renderer.h

@ -30,8 +30,6 @@ struct render_state
bool is_debug_draw;
SDL_Handles handles;
camera cam;
// TODO: this needs to be initialized outside struct because calloc
GLuint palette_id = UINT_MAX;
util_RGBA clear_col;
render_group* filled_hex_render_group;

2
src/renderer.cpp

@ -60,7 +60,6 @@ void
renFreeBuffers(render_state* rs)
{
utilSafeFree(rs->lights);
glDeleteTextures(1, &rs->palette_id);
rgFree(rs->filled_hex_render_group);
rgFree(rs->hex_line_render_group);
rgFree(rs->debug_render_group);
@ -234,7 +233,6 @@ void
setDefaults(render_state* rs)
{
rs->viewport_dims = v2i(DEFAULT_WIDTH, DEFAULT_HEIGHT);
rs->palette_id = UINT_MAX;
rs->max_lights = MAX_LIGHTS;
rs->lights = UTIL_ALLOC(rs->max_lights, rg_point_light);
rs->clear_col.R = CLEAR_COL_R;

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