@ -24,7 +24,6 @@ struct render_object
bool roInit(meMeshInfo* mi_in, render_object& ro_out);
// TODO: make use of glIsBuffer/glDeleteBuffers
void roFree(render_object& ro);
void roDraw(render_object& ro,
@ -41,21 +41,6 @@ struct v3f
real64 z;
};
struct v3i
{
int32 x;
int32 y;
int32 z;
struct v4i
int32 x0;
int32 y0;
int32 x1;
int32 y1;
inline real32
SafeRatio(real32 dividend, real32 divisor)