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@ -22,6 +22,8 @@ struct mesh_info
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glm::vec3* texture_coords; // NOTE: stay aligned with other buffers
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uint num_indices; |
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uint* indices; |
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// FIXME: WTF? why are we storing a copy of the texture on each mesh_info
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// instead of once per mesh_group?
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util_image diffuse_texture; |
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node_animation* node_anim; |
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}; |
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