@ -34,7 +34,12 @@ struct render_group
//mesh_t mesh_type;
};
struct SDL_Handles;
struct SDL_Handles
{
SDL_Window *window;
SDL_GLContext glContext;
SDL_DisplayMode currentDisplayMode;
struct render_state
@ -22,13 +22,6 @@
// forward declarations
bool createWindow(const char* title,
SDL_Handles* handles,
glm::vec2& viewport_dims);