Browse Source

remove completed TODO:

render_group_fix
cinnaboot 6 years ago
parent
commit
ea1c5f7f9a
  1. 3
      include/render_object.h

3
include/render_object.h

@ -21,9 +21,6 @@ roInitSimpleMesh(simple_mesh& mesh_in, GLenum draw_mode);
void
roFree(render_objects* r_objs);
// TODO: we probably want to re-introduce a world_transform matrix here again
// so we can do: projection * view * world_transform * model_transform
// that way model animations and world orientation/position can be separated
void
roDraw(render_objects* r_ojbs,
glm::mat4 world_transform,

Loading…
Cancel
Save