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@ -21,9 +21,6 @@ roInitSimpleMesh(simple_mesh& mesh_in, GLenum draw_mode);
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void |
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roFree(render_objects* r_objs); |
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// TODO: we probably want to re-introduce a world_transform matrix here again
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// so we can do: projection * view * world_transform * model_transform
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// that way model animations and world orientation/position can be separated
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void |
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roDraw(render_objects* r_ojbs, |
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glm::mat4 world_transform, |
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