cinnaboot
eae759a2f7
add more TODOs and FIXMEs
5 years ago
cinnaboot
a5abe0064b
re-order list of fixmes
5 years ago
cinnaboot
ace5120306
load textures from gltf to asset system
5 years ago
cinnaboot
ec1985873f
add project description to the top of renderer.h
...
also move some fixme and todo comments to the top of renderer.h
5 years ago
cinnaboot
baf65e6dab
reorganize asset.cpp
5 years ago
cinnaboot
4019d1cded
remove some nullptr assertions
5 years ago
cinnaboot
da2cd4f573
remove FIXME in render_object.cpp
5 years ago
cinnaboot
f4c50602b4
clean up rgAppend()
5 years ago
cinnaboot
865804256c
remove old entInitModel() referencing assimp meshes
5 years ago
cinnaboot
c2a7a2e224
update debug shader
5 years ago
cinnaboot
b8b923c5c1
update render_group_fix demo
5 years ago
cinnaboot
99d5b808df
add parseNodeTransform() for tinygltf nodes
5 years ago
cinnaboot
3cdf2eae02
update git lfs and gitingore to stop tracking examples/data
5 years ago
cinnaboot
7f18d955d9
update git lfs to track entire example data dir
5 years ago
cinnaboot
21e92f8b92
fix default rendering, and add debug shader
5 years ago
cinnaboot
e4a390773e
add list of FIXMEs, remove safeRatio()
5 years ago
cinnaboot
004e0539cf
restructure high-lvel interface for new asset system
5 years ago
cinnaboot
a46e53b783
copy buffer logic for asset system
5 years ago
cinnaboot
86ac27a995
break out model init, add more tinygltf debug
5 years ago
cinnaboot
c108a7735c
add libs.cpp for header-only libs compilation unit
5 years ago
cinnaboot
b10a4d97d9
add more tinygltf debugging
5 years ago
cinnaboot
a1ef81d648
do memory arena init in renInit()
5 years ago
cinnaboot
9f4852cd69
use a complex model in render_group test
5 years ago
cinnaboot
5aaf90655c
debug tinygltf structure
5 years ago
cinnaboot
c9bd4807e5
add FNV hashing algorithm
5 years ago
cinnaboot
2f4fd301be
testing tinygltf API
5 years ago
cinnaboot
2ebbf895ea
replace assimp dependancy with TinyGLTF
5 years ago
cinnaboot
33cf7fdbed
replace block nonsense with arena allocator
5 years ago
cinnaboot
43bdfeed0c
get linear memory allocation working
...
In hindsight, this was a dumb idea. I basically made a binary file
format with headers pointing to offsets in the memory block. It would be
easier carve up the memory block for arrays of data structures with
pointers to other arrays of (eg. glm::vec3), like a normal arena
allocator. On the plus side, I think I came up with a new anti-pattern.
5 years ago
cinnaboot
ddb7622994
update makefiles to not always rebuild archive
5 years ago
cinnaboot
263b5a737b
remove note about lighting bug
5 years ago
cinnaboot
2e8ab5c510
update README
5 years ago
cinnaboot
7c65c9dfd2
limit examples built while making memory changes
5 years ago
cinnaboot
036f66f0bb
remove note about extension detection
5 years ago
cinnaboot
17807d6c5d
update utilSafeFree function signature style
5 years ago
cinnaboot
6ba869d7d2
update icosphere blender file
5 years ago
cinnaboot
9c5799b3b5
move submesh info to new struct
5 years ago
cinnaboot
57749c7889
add FIXME for util_image->file_path
5 years ago
cinnaboot
41c37773a4
inital structure for linear asset memory allocation
5 years ago
cinnaboot
d128181d6b
add FIXME for mesh_group diffuse texture storage
5 years ago
cinnaboot
af36fc9c82
add TODO for utilSafeFree()
5 years ago
cinnaboot
1e01e4d667
I don't think it's needed to multiply by normal length in shader here
5 years ago
cinnaboot
2f1bb4d47b
add more entities to render_groups example
5 years ago
cinnaboot
ff0a676349
add note about GL_DEBUG_OUTPUT detection
5 years ago
cinnaboot
33ae53ecb4
work on making multiple render_groups actually usable
5 years ago
cinnaboot
db33593f17
add icospehere files to git LFS
5 years ago
cinnaboot
1933186d6c
fix lighting bug in default shader
5 years ago
cinnaboot
ef0eb6193b
condense example Makefile
5 years ago
cinnaboot
3c19807b76
Merge branch 'master' of ssh://gitlab.com/cinnaboot/Tangerine
5 years ago
cinnaboot
10f72bec14
clean up example Makefile
5 years ago