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@ -103,6 +103,7 @@ assetLoadFromFile(model_assets* assets,
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// NOTE: assume we're working with a single buffer
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assert(t_mdl.buffers.size() == 1); |
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model* mdl = initModel(assets, arena, t_mdl, filename); |
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// FIXME: check for header overwriting here as seen in shader_testing
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mdl->diffuse_texture = copyDiffuseTexture(textures, arena, t_mdl); |
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#if 1 |
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if (mdl->diffuse_texture == nullptr) { |
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