|
|
|
|
@ -4,15 +4,15 @@
|
|
|
|
|
* and look in the examples folder for... examples |
|
|
|
|
* |
|
|
|
|
* fixmes) |
|
|
|
|
* FIXME: better shader abstraction so we can store a list of shaders on |
|
|
|
|
* render_state |
|
|
|
|
* FIXME: clean up examples with new asset system |
|
|
|
|
* FIXME: remove mesh.h, mesh.cpp |
|
|
|
|
* FIXME: merge render_group_fix branch back into master |
|
|
|
|
* FIXME: remove platform_wait_for_vblank |
|
|
|
|
* FIXME: clean up examples with new asset system |
|
|
|
|
* FIXME: merger render_group_fix branch back into master |
|
|
|
|
* FIXME: make a test case for overflowing default array sizes, rg->assets |
|
|
|
|
* rg_info->groups, render_group->enitities, rg->textures |
|
|
|
|
* FIXME: look for glm::mat4 in structs, and replace with pointers |
|
|
|
|
* FIXME: better shader abstraction so we can store a list of shaders on |
|
|
|
|
* render_state |
|
|
|
|
* |
|
|
|
|
* todos) |
|
|
|
|
* TODO: make assetInit* functions generic |
|
|
|
|
|