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update debug shader

render_group_fix
cinnaboot 5 years ago
parent
commit
c2a7a2e224
  1. 5
      src/default_shaders.cpp

5
src/default_shaders.cpp

@ -118,8 +118,9 @@ uniform mat3 normal_matrix;
void main()
{
color = vec4(0.5 * normalize(fragNormal) + 0.5, 1.0);
//color = vec4(1.0, 0.8, 0.8, 1.0);
color = vec4(normalize(
vec3(fragNormal.x, fragNormal.y, -1 * fragNormal.z)
), 1.0);
}
)DFS";

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