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remove note about lighting bug

render_group_fix
cinnaboot 5 years ago
parent
commit
263b5a737b
  1. 11
      examples/render_groups/main.cpp

11
examples/render_groups/main.cpp

@ -104,17 +104,6 @@ doFrameCallbackPre(render_state* rs)
l2.position = glm::vec3(
square.world_transform * glm::vec4(10000, 0, -1000, 1));
rs->lights->needs_update = true;
// FIXME: looks like there's still a bug in the shader. This verifies that
// the light position is updating correctly, but the lights don't appear
// to be moving in the scene
#if 0
LOG(Debug) << "l1.position: "
<< l1.position.x << ", "
<< l1.position.y << ", "
<< l1.position.z
<< "\n";
#endif
}
int

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