167 Commits (daf2ced42332d132675298e5f52c3482ff857ba0)
 

Author SHA1 Message Date
cinnaboot daf2ced423 add a user_data parameter for render loop callback functions 4 years ago
cinnaboot 77fd7c6957 fix typo in getEntityByName 4 years ago
cinnaboot cfb661c6f7 add getEntityByName interface function 4 years ago
cinnaboot c3d585201d add interface functions meshInit(), modelInitManual() 4 years ago
cinnaboot 0821166a74 move draw_mode and usage from GLMesh to Entity 4 years ago
cinnaboot cecb7ebfab use sdl init flags in the correct call 4 years ago
cinnaboot 0f8f98718e add window_dims property to RenderState 4 years ago
cinnaboot 7ac0e7be52 add option to pass extra SDL flags to initRenderState 4 years ago
cinnaboot cfd087cc18 missed a namespace in initRenderState 4 years ago
cinnaboot 92313472f8 replace remaining 'glm::' types with using directives 4 years ago
cinnaboot 11fdcb892a add window title and dimension options to initRenderState 4 years ago
cinnaboot 7431b0af5f should be testing for 'RenderGroup' in example 4 years ago
cinnaboot 9506ce2fa6 update main TODO list 4 years ago
cinnaboot 18a44d0ead add more using directives for glm types 4 years ago
cinnaboot 3ee554287b update example application with camera changes 4 years ago
cinnaboot 774f04a0f7 add FIXME notes, and update global TODO list 4 years ago
cinnaboot fe7afa17c6 store Transform structure on Camera instead of RenderState 4 years ago
cinnaboot a087d95f4a use new initGLBackingBuffer helper for lights and transform UBOs 4 years ago
cinnaboot 238eddc18f add using directive for glm::vec4 4 years ago
cinnaboot b1be9e1451 add initGLBackingBuffer helper function 4 years ago
cinnaboot d304b21834 forgot to add glm::vec4 using directive 4 years ago
cinnaboot 3c61bf4ace add using directives for glm types 4 years ago
cinnaboot 59cc44cddb use utilCStrMatch to compare strings instead of strstr 4 years ago
cinnaboot a8799ed2f7 add extra null checsk and remove assert from utilCStrMatch() 4 years ago
cinnaboot 35e61250e9 re-add camera and input interfaces 4 years ago
cinnaboot 49dd1e47e4 fix .gitignore preventing looking in examples/data 4 years ago
cinnaboot 179ad5b075 update lfs entries 4 years ago
cinnaboot 2d4e84d74f setup working tree to merge shader_testing fixes 4 years ago
cinnaboot eae759a2f7 add more TODOs and FIXMEs 5 years ago
cinnaboot a5abe0064b re-order list of fixmes 5 years ago
cinnaboot ace5120306 load textures from gltf to asset system 5 years ago
cinnaboot ec1985873f add project description to the top of renderer.h 5 years ago
cinnaboot baf65e6dab reorganize asset.cpp 5 years ago
cinnaboot 4019d1cded remove some nullptr assertions 5 years ago
cinnaboot da2cd4f573 remove FIXME in render_object.cpp 5 years ago
cinnaboot f4c50602b4 clean up rgAppend() 5 years ago
cinnaboot 865804256c remove old entInitModel() referencing assimp meshes 5 years ago
cinnaboot c2a7a2e224 update debug shader 5 years ago
cinnaboot b8b923c5c1 update render_group_fix demo 5 years ago
cinnaboot 99d5b808df add parseNodeTransform() for tinygltf nodes 5 years ago
cinnaboot 3cdf2eae02 update git lfs and gitingore to stop tracking examples/data 5 years ago
cinnaboot 7f18d955d9 update git lfs to track entire example data dir 5 years ago
cinnaboot 21e92f8b92 fix default rendering, and add debug shader 5 years ago
cinnaboot e4a390773e add list of FIXMEs, remove safeRatio() 5 years ago
cinnaboot 004e0539cf restructure high-lvel interface for new asset system 5 years ago
cinnaboot a46e53b783 copy buffer logic for asset system 5 years ago
cinnaboot 86ac27a995 break out model init, add more tinygltf debug 5 years ago
cinnaboot c108a7735c add libs.cpp for header-only libs compilation unit 5 years ago
cinnaboot b10a4d97d9 add more tinygltf debugging 5 years ago
cinnaboot a1ef81d648 do memory arena init in renInit() 5 years ago