@ -128,7 +128,7 @@ loadSpaceShip(RenderState* rs)
// load model into gl
RenderGroup* rg = getFreeRenderGroup(rs);
assert(rs);
assert(rg);
initRenderGroup(rg, rs->rg_arena, shader_lit, 256, "ships");
Entity* e = getFreeEntity(rg);
assert(e);