165 Commits (main)
 

Author SHA1 Message Date
cinnaboot 7e4eadd16a add cstdio header to shader.cpp 5 years ago
cinnaboot 87f0523434 add extra logging for shader linking errors 5 years ago
cinnaboot 3c9b7c9376 add full lighting shader with debug values 5 years ago
cinnaboot e47af665c6 update TODO list 5 years ago
cinnaboot 6bd954923d change hash_str creation to use snprintf 5 years ago
cinnaboot 974c03b289 move default shaders into git 5 years ago
cinnaboot 6ed9bc8688 stop tracking shaders in git-lfs 5 years ago
cinnaboot 8d0f3be381 rename instances of model_matrix to node_matrix 5 years ago
cinnaboot 9a7a9ce16e update TODO 5 years ago
cinnaboot 9f94c153f8 rename structures in asset.h to consistent style 5 years ago
cinnaboot 99db662ac5 rename data structure in shader.h to consistent style 5 years ago
cinnaboot 2461e499ee replace instances of printf with new logging macro 5 years ago
cinnaboot e13d5cf8ec add a printf style logging macro 5 years ago
cinnaboot fd95561ebd make example cubes a little bigger 5 years ago
cinnaboot 7687335719 update TODO list with new items 5 years ago
cinnaboot 2005cfb4ec speed up debugging by adding fewer symbols during compilation 5 years ago
cinnaboot 09c5d2a292 move TODO about loading interface and add a NOTE in loadScene 5 years ago
cinnaboot 1013506095 make use of new shader init interface in example 5 years ago
cinnaboot eee1cae65e remove addShaders from example since load them automatically 5 years ago
cinnaboot 41b4ed4d6d set up the attrib mappings for the default shaders automatically 5 years ago
cinnaboot 2e0dd1ab5a move getMeshData function to internal 5 years ago
cinnaboot dd64cae398 add a function to get the correct mesh buffer automatically 5 years ago
cinnaboot 9232f5c7a3 update TODO items 5 years ago
cinnaboot 54a68455cc reorder tangerine.h interface into logical groups 5 years ago
cinnaboot 6fcac783b6 rename some uint types to u32/u64 5 years ago
cinnaboot 5c3760eab2 clean up renderer initialization, and loop interface 5 years ago
cinnaboot a6ca5d6f41 loop at 16ms intervals instead of 60ms 5 years ago
cinnaboot fe12df53a6 breakdown loadScene function into discrete steps 5 years ago
cinnaboot 2c96e98fee free render group arena in freeRenderState 5 years ago
cinnaboot 27e8eaa676 add more todo items to global todo list 5 years ago
cinnaboot 37b4910e0f add scaleEntity function 5 years ago
cinnaboot 37f9f8f876 add Debug log level string 5 years ago
cinnaboot 9fa7d4be4c remove position argument from loadGLMesh/initGLMesh 5 years ago
cinnaboot b1804b34ee add overall TODO list to main.cpp 5 years ago
cinnaboot 49140669f1 fix the debug shader normal transforms 5 years ago
cinnaboot a1ff310a46 get textured rendering working again 5 years ago
cinnaboot d71a988be4 fix bug reusing attrib_mappings variable in loadScene() 5 years ago
cinnaboot 16e90d6790 (re-)implement texture loading 5 years ago
cinnaboot 901c65cc6c add FIXME in loadScene about reusing attrib_mappings 5 years ago
cinnaboot b1e55782b0 add max_vertex_attribs property to GLContext 5 years ago
cinnaboot 8370a69ed4 update asset cache and loading interface 5 years ago
cinnaboot 062205a2f9 move Entity structure and interface to separate files 5 years ago
cinnaboot 23318500f6 allocate Assets structure as part of render state 5 years ago
cinnaboot 150b14bb89 update default shader source 5 years ago
cinnaboot 8dac55ea1e rename memory_arena struct to MemoryArena 5 years ago
cinnaboot 7cef2a5c3a rename assetGetCached to assetGetCachedModel() 5 years ago
cinnaboot 65c12555b2 add GLTexture structure, and gl_ctx->textures 5 years ago
cinnaboot e4568cb987 remove unused gl_buffer pointer on GLBufferToAttribMapping structure 5 years ago
cinnaboot c3c3a5be61 move copyDiffuseTexture function from interface section 5 years ago
cinnaboot 62539c777f use RenderGroups and Entities to store groups of meshes 5 years ago