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rename assetGetCached to assetGetCachedModel()

main
cinnaboot 5 years ago
parent
commit
7cef2a5c3a
  1. 2
      src/asset.cpp
  2. 2
      src/asset.h
  3. 2
      src/main.cpp

2
src/asset.cpp

@ -72,7 +72,7 @@ assetLoadFromFile(Assets* assets,
}
model*
assetGetCached(Assets* assets, uint64_t path_hash)
assetGetCachedModel(Assets* assets, uint64_t path_hash)
{
for (uint i = 0; i < assets->num_models; i++) {
if (assets->models[i].filepath_hash == path_hash)

2
src/asset.h

@ -64,5 +64,5 @@ assetLoadFromFile(Assets* assets,
const char* filename);
model*
assetGetCached(Assets* assets, u64 path_hash);
assetGetCachedModel(Assets* assets, u64 path_hash);

2
src/main.cpp

@ -139,7 +139,7 @@ rotateEntity(Entity* e, glm::vec3 axis, float radians)
model*
getModelByPath(RenderState* rs, const char* filepath)
{
model* mdl = assetGetCached(rs->assets, utilFNV64a_str(filepath));
model* mdl = assetGetCachedModel(rs->assets, utilFNV64a_str(filepath));
if (!mdl)
mdl = assetLoadFromFile(rs->assets, rs->asset_arena, filepath);

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