39 Commits (2ebbf895eadd37445deaeb9325216a563e50d694)

Author SHA1 Message Date
cinnaboot 2ebbf895ea replace assimp dependancy with TinyGLTF 5 years ago
cinnaboot 33cf7fdbed replace block nonsense with arena allocator 5 years ago
cinnaboot 43bdfeed0c get linear memory allocation working 5 years ago
cinnaboot 036f66f0bb remove note about extension detection 5 years ago
cinnaboot ff0a676349 add note about GL_DEBUG_OUTPUT detection 5 years ago
cinnaboot 33ae53ecb4 work on making multiple render_groups actually usable 5 years ago
cinnaboot 44acbc91cd add aspect ratio option to cameraInitPerspective() 5 years ago
cinnaboot e412f21c7e add simple SDL input handling and callbacks 5 years ago
cinnaboot 6be56bc532 expose SDL_Handles struct 5 years ago
cinnaboot 787234c969 add option to build a recent version of assimp 5 years ago
cinnaboot 5de92d3f1e add option to pass SDL init flags to renInit() 6 years ago
cinnaboot a05a546193 add option to pass SDL init flags to renInint() 6 years ago
cinnaboot 14f2763d8c forget to invert frametime from framerate 6 years ago
cinnaboot 37f8ad93d4 check for nullptr when freeing simple mesh 6 years ago
cinnaboot 81cb24a2d8 don't forget to free meshes and shaders 6 years ago
cinnaboot c18bd7b51b re-add world_transform 6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects 6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders 6 years ago
cinnaboot e7f80875d2 make SDL_Handles an opaque pointer for render_state 6 years ago
cinnaboot e828f2fc05 re-order render group loop... boop 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot 7e9af05a7b move init/shutdown assimp to rendererInit/shutdown 6 years ago
cinnaboot 0027ae04fa unbreak lights 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 89a9a78e2a clean up shader initialization 6 years ago
cinnaboot dd22aa6d3d add render_object cleanup 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot d3e6dc1eba poking at renderer interface in assimp_loading example 6 years ago
cinnaboot 3dd798b88d break out createWindow to new function in renderer 6 years ago
cinnaboot b62c29bd53 forgot to remove palette_id from render_state 6 years ago
cinnaboot 1db49532f3 remove default palette texture 6 years ago
cinnaboot e588d897a3 move default shaders into a source file 6 years ago
cinnaboot b2d98a4d36 breakup giant renInit function 6 years ago
cinnaboot 44c07b7ab8 initial commit 6 years ago