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@ -105,7 +105,7 @@ renAllocateGroup(uint entity_count, shader_wrapper shader)
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void |
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renDoRenderLoop(render_state* rs, uint framerate, frame_callback_fn cb_func) |
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{ |
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uint delay = (framerate > 0) ? framerate : 0; |
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uint delay = (framerate > 0) ? 1 / framerate : 0; |
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uint frameStart, frameTime; |
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bool running = true; |
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SDL_Event e; |
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