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forget to invert frametime from framerate

testing
cinnaboot 6 years ago
parent
commit
14f2763d8c
  1. 2
      src/renderer.cpp

2
src/renderer.cpp

@ -105,7 +105,7 @@ renAllocateGroup(uint entity_count, shader_wrapper shader)
void
renDoRenderLoop(render_state* rs, uint framerate, frame_callback_fn cb_func)
{
uint delay = (framerate > 0) ? framerate : 0;
uint delay = (framerate > 0) ? 1 / framerate : 0;
uint frameStart, frameTime;
bool running = true;
SDL_Event e;

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