148 Commits (0fcaa473de2498d8f684c6a5e218ece371e257ba)
 

Author SHA1 Message Date
cinnaboot 0fcaa473de remove data_size parameter from GLUniform 4 years ago
cinnaboot 2919e2bcb6 add data size parameter to GLBuffer 4 years ago
cinnaboot 90a3fe7bad update example appliction to use the recent LightsBuffer changes 4 years ago
cinnaboot efa111ae85 add orbit helper function in main.cpp 4 years ago
cinnaboot 6a6ab6eadf update main TODO in tangerine.h 4 years ago
cinnaboot 5bc2fd2c59 change the way we store the LightsBuffer data to better fit openGL 4 years ago
cinnaboot c144442eed add extra assertion for name_len in arenaCopyCStr 4 years ago
cinnaboot 4bec420d4f remove defaults for initTransforms() 4 years ago
cinnaboot f166fcfe76 add getRenderGroupByName helper 4 years ago
cinnaboot b2c839b815 correct setEntityPosition helper function 4 years ago
cinnaboot 28e77fd9af re-implement full_lighting shader point lights 4 years ago
cinnaboot 25e4498e86 add a utilCStrMatch helper 4 years ago
cinnaboot 92411decf2 add getUBOByName helper 4 years ago
cinnaboot 05f76e8efd fix bug setting the wrong address offset in initLights() 4 years ago
cinnaboot f52a905575 remove FIXME in full_lighting.frag 5 years ago
cinnaboot 6ca1e919f8 add TODO about sorting uniform buffers 5 years ago
cinnaboot a490303c23 change assertion to boolean return in parseUniformBlocks 5 years ago
cinnaboot f537673ea2 track arena free size when allocating blocks 5 years ago
cinnaboot c999f408b1 add arenaGetAddressOffset helper 5 years ago
cinnaboot 54c65d1745 implement buffer backed lighting uniform structure 5 years ago
cinnaboot d0bbd641c8 zero initialize remaining variables in LightsBuffer 5 years ago
cinnaboot a3b86b77c1 add FIXME for cleaning up shader after linking 5 years ago
cinnaboot cd74503d5f check for valid block binding in parseUniformBlocks 5 years ago
cinnaboot 783f4427bc clean up initTransforms() a bit 5 years ago
cinnaboot 01cb752a70 add matching lights structure in test shader 5 years ago
cinnaboot f23ae1247e add a LightsBuffer structure for use in shader programs 5 years ago
cinnaboot 09de3eeca8 remove duplicate initGLContext declaration 5 years ago
cinnaboot 3993fe4129 add updateCamerTransforms helper function 5 years ago
cinnaboot 72607666a8 add getFreeUBO helper function 5 years ago
cinnaboot 79b20bb6b0 load a dummy shader to init GLContext limits 5 years ago
cinnaboot 351f179bba rename instances of GLmesh to GLMesh 5 years ago
cinnaboot 5948f7b2e0 add some notes and skeleton for scene abstraction 5 years ago
cinnaboot 52dc91dad4 set GLVertexAttrib.buf_type when loading a GLMesh 5 years ago
cinnaboot 7e4eadd16a add cstdio header to shader.cpp 5 years ago
cinnaboot 87f0523434 add extra logging for shader linking errors 5 years ago
cinnaboot 3c9b7c9376 add full lighting shader with debug values 5 years ago
cinnaboot e47af665c6 update TODO list 5 years ago
cinnaboot 6bd954923d change hash_str creation to use snprintf 5 years ago
cinnaboot 974c03b289 move default shaders into git 5 years ago
cinnaboot 6ed9bc8688 stop tracking shaders in git-lfs 5 years ago
cinnaboot 8d0f3be381 rename instances of model_matrix to node_matrix 5 years ago
cinnaboot 9a7a9ce16e update TODO 5 years ago
cinnaboot 9f94c153f8 rename structures in asset.h to consistent style 5 years ago
cinnaboot 99db662ac5 rename data structure in shader.h to consistent style 5 years ago
cinnaboot 2461e499ee replace instances of printf with new logging macro 5 years ago
cinnaboot e13d5cf8ec add a printf style logging macro 5 years ago
cinnaboot fd95561ebd make example cubes a little bigger 5 years ago
cinnaboot 7687335719 update TODO list with new items 5 years ago
cinnaboot 2005cfb4ec speed up debugging by adding fewer symbols during compilation 5 years ago
cinnaboot 09c5d2a292 move TODO about loading interface and add a NOTE in loadScene 5 years ago