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remove FIXME in full_lighting.frag

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cinnaboot 5 years ago
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f52a905575
  1. 2
      data/full_lighting.frag

2
data/full_lighting.frag

@ -23,7 +23,7 @@ layout (std140) uniform lights
vec4 pl_colors[NUM_LIGHTS];
uint pl_intensities[NUM_LIGHTS]; // NOTE: 16 bytes * NUM_LIGHTS
vec4 dl_directions[NUM_LIGHTS]; // FIXME: should be directions
vec4 dl_directions[NUM_LIGHTS];
vec4 dl_colors[NUM_LIGHTS];
uint dl_intensities[NUM_LIGHTS]; // NOTE: 16 bytes * NUM_LIGHTS
};

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