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change assertion to boolean return in parseUniformBlocks

main
cinnaboot 5 years ago
parent
commit
a490303c23
  1. 3
      src/shader.cpp

3
src/shader.cpp

@ -638,13 +638,10 @@ parseUniformBlocks(MemoryArena* arena, ShaderProgram* s, GLContext* gl_ctx)
ub.binding_idx = ctxGetUniformBlockBinding(gl_ctx, ub.name);
assert(ub.binding_idx >= 0);
#if 0
if (ub.binding_idx < 0)
return false;
glUniformBlockBinding(s->prog_id, i, ub.binding_idx);
#endif
}

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