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change FIXME about copying GLMesh to TODO

this is not really a priority, since the current implementation is
working
main
cinnaboot 4 years ago
parent
commit
fccc3e0cee
  1. 2
      src/shader.cpp

2
src/shader.cpp

@ -328,7 +328,7 @@ initGLAttribBuffer(GLBuffer* buf, GLenum target, GLVertexAttrib* attrib)
buf->name = utilAllocateCStr(attrib->name);
}
// FIXME: might as well pass in pointer to GLMesh, since that's how we're
// TODO: might as well pass in pointer to GLMesh, since that's how we're
// going to use this, can void copying GLMesh twice that way
GLMesh
loadGLMesh(MemoryArena* arena,

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