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@ -328,7 +328,7 @@ initGLAttribBuffer(GLBuffer* buf, GLenum target, GLVertexAttrib* attrib)
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buf->name = utilAllocateCStr(attrib->name); |
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} |
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// FIXME: might as well pass in pointer to GLMesh, since that's how we're
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// TODO: might as well pass in pointer to GLMesh, since that's how we're
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// going to use this, can void copying GLMesh twice that way
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GLMesh |
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loadGLMesh(MemoryArena* arena, |
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