From fccc3e0cee4a4d63abbff431c0dda0f2ccbe6586 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Sat, 12 Feb 2022 11:26:05 -0500 Subject: [PATCH] change FIXME about copying GLMesh to TODO this is not really a priority, since the current implementation is working --- src/shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shader.cpp b/src/shader.cpp index 181b208..dbfabfc 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -328,7 +328,7 @@ initGLAttribBuffer(GLBuffer* buf, GLenum target, GLVertexAttrib* attrib) buf->name = utilAllocateCStr(attrib->name); } -// FIXME: might as well pass in pointer to GLMesh, since that's how we're +// TODO: might as well pass in pointer to GLMesh, since that's how we're // going to use this, can void copying GLMesh twice that way GLMesh loadGLMesh(MemoryArena* arena,