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add FIXME for unnecessary hash

main
cinnaboot 5 years ago
parent
commit
d81ac643b9
  1. 1
      src/shader.cpp

1
src/shader.cpp

@ -105,6 +105,7 @@ addShaderProgram(memory_arena* arena,
shader_program* shader_program*
getShaderByName(const char* name, GLContext* gl_ctx) getShaderByName(const char* name, GLContext* gl_ctx)
{ {
// FIXME: no reason to use hashes here. should use std::strncmp instead
u64 hash = utilFNV64a_str(name); u64 hash = utilFNV64a_str(name);
for (u32 i = 0; i < gl_ctx->num_shaders; i++) { for (u32 i = 0; i < gl_ctx->num_shaders; i++) {

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