diff --git a/src/shader.cpp b/src/shader.cpp index 2c4c7d5..0b0da01 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -105,6 +105,7 @@ addShaderProgram(memory_arena* arena, shader_program* getShaderByName(const char* name, GLContext* gl_ctx) { + // FIXME: no reason to use hashes here. should use std::strncmp instead u64 hash = utilFNV64a_str(name); for (u32 i = 0; i < gl_ctx->num_shaders; i++) {