cinnaboot
ace5120306
load textures from gltf to asset system
5 years ago
cinnaboot
4019d1cded
remove some nullptr assertions
5 years ago
cinnaboot
b8b923c5c1
update render_group_fix demo
5 years ago
cinnaboot
3cdf2eae02
update git lfs and gitingore to stop tracking examples/data
5 years ago
cinnaboot
7f18d955d9
update git lfs to track entire example data dir
5 years ago
cinnaboot
21e92f8b92
fix default rendering, and add debug shader
5 years ago
cinnaboot
e4a390773e
add list of FIXMEs, remove safeRatio()
5 years ago
cinnaboot
004e0539cf
restructure high-lvel interface for new asset system
5 years ago
cinnaboot
a46e53b783
copy buffer logic for asset system
5 years ago
cinnaboot
b10a4d97d9
add more tinygltf debugging
5 years ago
cinnaboot
a1ef81d648
do memory arena init in renInit()
5 years ago
cinnaboot
9f4852cd69
use a complex model in render_group test
5 years ago
cinnaboot
5aaf90655c
debug tinygltf structure
5 years ago
cinnaboot
2f4fd301be
testing tinygltf API
5 years ago
cinnaboot
2ebbf895ea
replace assimp dependancy with TinyGLTF
5 years ago
cinnaboot
33cf7fdbed
replace block nonsense with arena allocator
5 years ago
cinnaboot
43bdfeed0c
get linear memory allocation working
...
In hindsight, this was a dumb idea. I basically made a binary file
format with headers pointing to offsets in the memory block. It would be
easier carve up the memory block for arrays of data structures with
pointers to other arrays of (eg. glm::vec3), like a normal arena
allocator. On the plus side, I think I came up with a new anti-pattern.
5 years ago
cinnaboot
ddb7622994
update makefiles to not always rebuild archive
5 years ago
cinnaboot
263b5a737b
remove note about lighting bug
5 years ago
cinnaboot
7c65c9dfd2
limit examples built while making memory changes
5 years ago
cinnaboot
6ba869d7d2
update icosphere blender file
5 years ago
cinnaboot
2f1bb4d47b
add more entities to render_groups example
5 years ago
cinnaboot
33ae53ecb4
work on making multiple render_groups actually usable
5 years ago
cinnaboot
db33593f17
add icospehere files to git LFS
5 years ago
cinnaboot
ef0eb6193b
condense example Makefile
5 years ago
cinnaboot
10f72bec14
clean up example Makefile
5 years ago
cinnaboot
9e549fcb88
fix example makefile dependencies
5 years ago
cinnaboot
e412f21c7e
add simple SDL input handling and callbacks
5 years ago
cinnaboot
0e17858999
fix typo in examples Makefile
5 years ago
cinnaboot
b2fd07e148
also update examples makefile for internal config.h
5 years ago
cinnaboot
338addacca
update Makefile and build instructions
5 years ago
cinnaboot
501cecaf28
add alternate library location for internal assimp
5 years ago
cinnaboot
787234c969
add option to build a recent version of assimp
...
fixes bug on fedora 33 where the default assimp version doesn't support
glTF2
5 years ago
cinnaboot
5f21f1eb46
combine code paths for render_objects
6 years ago
cinnaboot
7a2bd633e5
use renDoRenderLoop() in hello_world example
6 years ago
cinnaboot
7c3a6aea30
maybe we should be able to rotate entities?
6 years ago
cinnaboot
6e60174d40
fix notation in simple_mesh example
6 years ago
cinnaboot
b7e6f5af21
add simple mesh, render object, and shader types
6 years ago
cinnaboot
e598a58e2e
add renDoRenderLoop interface
6 years ago
cinnaboot
7e9af05a7b
move init/shutdown assimp to rendererInit/shutdown
6 years ago
cinnaboot
fce30650ad
break lighting
6 years ago
cinnaboot
3c1d9728e9
should probably actually check for init errors
6 years ago
cinnaboot
a994bb05a2
move internal functions below interface
6 years ago
cinnaboot
62d78c4765
re-add draw calls for new renderer structure
6 years ago
cinnaboot
47b6bbdb9a
add options to renInit()
6 years ago
cinnaboot
a3312a4c53
use glm::vec3 in entSetWorldPosition()
6 years ago
cinnaboot
6ca8cfff2b
add renAllocateGroup()
6 years ago
cinnaboot
58ff019a54
hey, we can compile again
6 years ago
cinnaboot
3fa874c981
breaking everything to reorganize render_groups
6 years ago
cinnaboot
b6535ba5c9
add more animation debug info
6 years ago