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@ -56,8 +56,13 @@ int
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main() |
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{ |
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render_state* rs = renInit("assimp loading"); |
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meInitAssimp(); |
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if (rs == nullptr) { |
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LOG(Error) << "Error Initialzing renderer\n"; |
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return 1; |
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} |
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meInitAssimp(); |
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// TODO: this needs to be more convenient
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rs->render_groups = renAllocateGroup(1, *rs->default_shader); |
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rs->render_group_count = 1; |
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