60 Commits (2e8ab5c51053d4cee4243fea265ada9583471794)

Author SHA1 Message Date
cinnaboot 036f66f0bb remove note about extension detection 5 years ago
cinnaboot 17807d6c5d update utilSafeFree function signature style 5 years ago
cinnaboot 1e01e4d667 I don't think it's needed to multiply by normal length in shader here 5 years ago
cinnaboot ff0a676349 add note about GL_DEBUG_OUTPUT detection 5 years ago
cinnaboot 33ae53ecb4 work on making multiple render_groups actually usable 5 years ago
cinnaboot 1933186d6c fix lighting bug in default shader 5 years ago
cinnaboot 44acbc91cd add aspect ratio option to cameraInitPerspective() 5 years ago
cinnaboot ca151b5c77 add option to specify GL usage in initGLFloatBuffer() 5 years ago
cinnaboot d121c2472d add interface to update simple_mesh 5 years ago
cinnaboot ef11271049 break out SDL_PollEvents() while loop to new function 5 years ago
cinnaboot e412f21c7e add simple SDL input handling and callbacks 5 years ago
cinnaboot 6be56bc532 expose SDL_Handles struct 5 years ago
cinnaboot 787234c969 add option to build a recent version of assimp 5 years ago
cinnaboot 5de92d3f1e add option to pass SDL init flags to renInit() 6 years ago
cinnaboot a05a546193 add option to pass SDL init flags to renInint() 6 years ago
cinnaboot 1eb2a2c95e add note about shader bug 6 years ago
cinnaboot 14f2763d8c forget to invert frametime from framerate 6 years ago
cinnaboot 37f8ad93d4 check for nullptr when freeing simple mesh 6 years ago
cinnaboot 81cb24a2d8 don't forget to free meshes and shaders 6 years ago
cinnaboot 397ec3ee68 enable world_transform in default shader path 6 years ago
cinnaboot c18bd7b51b re-add world_transform 6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects 6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders 6 years ago
cinnaboot e7f80875d2 make SDL_Handles an opaque pointer for render_state 6 years ago
cinnaboot 7c3a6aea30 maybe we should be able to rotate entities? 6 years ago
cinnaboot e828f2fc05 re-order render group loop... boop 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot 9474278220 rename meMeshInfo/Group to match other struct style 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot 7e9af05a7b move init/shutdown assimp to rendererInit/shutdown 6 years ago
cinnaboot 688fee362d can't use individual uniform buffer objects for each light 6 years ago
cinnaboot 0027ae04fa unbreak lights 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 89a9a78e2a clean up shader initialization 6 years ago
cinnaboot dd22aa6d3d add render_object cleanup 6 years ago
cinnaboot a994bb05a2 move internal functions below interface 6 years ago
cinnaboot f29676caa5 fix buffer size bug 6 years ago
cinnaboot 13da8d8344 remove extra tests for normals and texture coords 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 4028c86c14 get data buffering into GL again 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot a3312a4c53 use glm::vec3 in entSetWorldPosition() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3ebce450a3 require entities/meshes to have diffuse texture 6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot fbeb8dbaa5 add path for binary texture data in util_image 6 years ago
cinnaboot 9ddc9131f5 don't need this memcpy now 6 years ago