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only use XYZW coordinates in glm library structures

main
cinnaboot 4 years ago
parent
commit
1723d04274
  1. 1
      include/asset.h
  2. 1
      include/camera.h
  3. 1
      include/shader.h
  4. 1
      include/types.h
  5. 1
      src/asset.cpp
  6. 1
      src/camera.cpp
  7. 1
      src/entity.cpp
  8. 1
      src/shader.cpp
  9. 1
      src/tangerine.cpp

1
include/asset.h

@ -2,6 +2,7 @@
#pragma once
#include <GL/glew.h>
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>
#include "types.h"

1
include/camera.h

@ -1,6 +1,7 @@
#pragma once
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>
#include "types.h"

1
include/shader.h

@ -3,6 +3,7 @@
#include <SDL2/SDL.h>
#include <GL/glew.h>
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>
#include "asset.h"

1
include/types.h

@ -2,6 +2,7 @@
#pragma once
#include <cstdint>
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>

1
src/asset.cpp

@ -2,6 +2,7 @@
#include <cassert>
#include <cstring>
#define GLM_FORCE_XYZW_ONLY
#include <glm/ext/matrix_transform.hpp>
#include "tiny_gltf.h"

1
src/camera.cpp

@ -2,6 +2,7 @@
#include <cassert>
#include <GL/glew.h>
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>

1
src/entity.cpp

@ -1,4 +1,5 @@
#define GLM_FORCE_XYZW_ONLY
#include <glm/gtc/matrix_transform.hpp>
#include "dumbLog.h"

1
src/shader.cpp

@ -6,6 +6,7 @@
#include <cstring>
#include <fstream>
#define GLM_FORCE_XYZW_ONLY
#include <glm/gtc/matrix_transform.hpp>
#include "asset.h"

1
src/tangerine.cpp

@ -1,6 +1,7 @@
#include <cassert>
#define GLM_FORCE_XYZW_ONLY
#include <glm/gtc/matrix_transform.hpp>
#include "tangerine.h"

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