A small OpenGL 3+ renderer and game engine
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#pragma once
#include <cstdint>
#define GLM_FORCE_XYZW_ONLY
#include <glm/glm.hpp>
typedef uint8_t u8;
typedef uint16_t u16;
typedef uint32_t u32;
typedef uint64_t u64;
typedef int32_t i32;
typedef int64_t i64;
using glm::ivec2;
using glm::uvec2;
using glm::uvec4;
using glm::vec2;
using glm::vec3;
using glm::vec4;
using glm::mat4;