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properly initialize loop variable

main
cinnaboot 4 years ago
parent
commit
ab46498957
  1. 2
      src/shader.cpp

2
src/shader.cpp

@ -135,7 +135,7 @@ getFreeShader(GLContext* gl_ctx)
ShaderProgram*
getShaderByHash(GLContext* gl_ctx, u64 hash)
{
for (u32 i; i < gl_ctx->num_shaders; i++) {
for (u32 i = 0; i < gl_ctx->num_shaders; i++) {
if (gl_ctx->shaders[i].hash == hash)
return &gl_ctx->shaders[i];
}

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