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@ -75,7 +75,6 @@ rgInitShaderProgram(rg_shader_program& sp, const char * vertex_code, const char |
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sp.view_matrix_id = glGetUniformLocation(sp.program_id, "view"); |
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sp.view_matrix_id = glGetUniformLocation(sp.program_id, "view"); |
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sp.projection_matrix_id = glGetUniformLocation(sp.program_id, "projection"); |
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sp.projection_matrix_id = glGetUniformLocation(sp.program_id, "projection"); |
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sp.normal_matrix_id = glGetUniformLocation(sp.program_id, "normal_matrix"); |
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sp.normal_matrix_id = glGetUniformLocation(sp.program_id, "normal_matrix"); |
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sp.lights_id = glGetUniformLocation(sp.program_id, "lights"); |
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sp.num_lights_id = glGetUniformLocation(sp.program_id, "num_lights"); |
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sp.num_lights_id = glGetUniformLocation(sp.program_id, "num_lights"); |
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glDetachShader(sp.program_id, vertex_shader_id); |
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glDetachShader(sp.program_id, vertex_shader_id); |
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