From 9b43e1805d546c89c9cf66ee2d45248b2886aecb Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Sat, 1 Dec 2018 16:43:39 -0500 Subject: [PATCH] remove unused light_id property from shader_program --- src/render_group.cpp | 1 - src/render_group.h | 3 --- 2 files changed, 4 deletions(-) diff --git a/src/render_group.cpp b/src/render_group.cpp index 0a06b24..72e1421 100644 --- a/src/render_group.cpp +++ b/src/render_group.cpp @@ -75,7 +75,6 @@ rgInitShaderProgram(rg_shader_program& sp, const char * vertex_code, const char sp.view_matrix_id = glGetUniformLocation(sp.program_id, "view"); sp.projection_matrix_id = glGetUniformLocation(sp.program_id, "projection"); sp.normal_matrix_id = glGetUniformLocation(sp.program_id, "normal_matrix"); - sp.lights_id = glGetUniformLocation(sp.program_id, "lights"); sp.num_lights_id = glGetUniformLocation(sp.program_id, "num_lights"); glDetachShader(sp.program_id, vertex_shader_id); diff --git a/src/render_group.h b/src/render_group.h index c2794d4..e59a0b5 100644 --- a/src/render_group.h +++ b/src/render_group.h @@ -40,9 +40,6 @@ struct rg_shader_program GLuint projection_matrix_id = 0; GLuint normal_matrix_id = 0; GLuint vertex_array_id = 0; - - // TODO: testing lighting changes - GLuint lights_id = 0; GLuint num_lights_id = 0; };