diff --git a/src/render_group.cpp b/src/render_group.cpp index 0a06b24..72e1421 100644 --- a/src/render_group.cpp +++ b/src/render_group.cpp @@ -75,7 +75,6 @@ rgInitShaderProgram(rg_shader_program& sp, const char * vertex_code, const char sp.view_matrix_id = glGetUniformLocation(sp.program_id, "view"); sp.projection_matrix_id = glGetUniformLocation(sp.program_id, "projection"); sp.normal_matrix_id = glGetUniformLocation(sp.program_id, "normal_matrix"); - sp.lights_id = glGetUniformLocation(sp.program_id, "lights"); sp.num_lights_id = glGetUniformLocation(sp.program_id, "num_lights"); glDetachShader(sp.program_id, vertex_shader_id); diff --git a/src/render_group.h b/src/render_group.h index c2794d4..e59a0b5 100644 --- a/src/render_group.h +++ b/src/render_group.h @@ -40,9 +40,6 @@ struct rg_shader_program GLuint projection_matrix_id = 0; GLuint normal_matrix_id = 0; GLuint vertex_array_id = 0; - - // TODO: testing lighting changes - GLuint lights_id = 0; GLuint num_lights_id = 0; };