Small program to quickly test OpenGL GLSL shaders.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
cinnaboot 9232f5c7a3 update TODO items 5 years ago
..
GLDebug.h add more enums to glEnumToString() 5 years ago
asset.cpp (re-)implement texture loading 5 years ago
asset.h update asset cache and loading interface 5 years ago
dumbLog.cpp add Debug log level string 5 years ago
dumbLog.h add some support libs, move sources to src/ 5 years ago
entity.cpp add scaleEntity function 5 years ago
entity.h add scaleEntity function 5 years ago
json.hpp add some support libs, move sources to src/ 5 years ago
main.cpp clean up renderer initialization, and loop interface 5 years ago
shader.cpp remove position argument from loadGLMesh/initGLMesh 5 years ago
shader.h remove position argument from loadGLMesh/initGLMesh 5 years ago
stb_image.h add some support libs, move sources to src/ 5 years ago
stb_image_write.h add some support libs, move sources to src/ 5 years ago
tangerine.cpp reorder tangerine.h interface into logical groups 5 years ago
tangerine.h update TODO items 5 years ago
tiny_gltf.cc move debugging output into new header 'GLDebug.h' 5 years ago
tiny_gltf.h add some support libs, move sources to src/ 5 years ago
types.h move Entity structure and interface to separate files 5 years ago
util.h rename some uint types to u32/u64 5 years ago