cinnaboot
|
da31d5c1c0
|
add ambient_color to the LightsBuffer structure
|
4 years ago |
cinnaboot
|
7b8d7a72a7
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remove unused variables in colored_vertices shader
|
4 years ago |
cinnaboot
|
b790990109
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test an entity with multiple meshes
|
4 years ago |
cinnaboot
|
28e77fd9af
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re-implement full_lighting shader point lights
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4 years ago |
cinnaboot
|
f52a905575
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remove FIXME in full_lighting.frag
|
5 years ago |
cinnaboot
|
54c65d1745
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implement buffer backed lighting uniform structure
|
5 years ago |
cinnaboot
|
01cb752a70
|
add matching lights structure in test shader
|
5 years ago |
cinnaboot
|
3c9b7c9376
|
add full lighting shader with debug values
|
5 years ago |
cinnaboot
|
974c03b289
|
move default shaders into git
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5 years ago |
cinnaboot
|
8d0f3be381
|
rename instances of model_matrix to node_matrix
model matrix is the transform that should be applied at the entity
level. Anything with and entity as parent should be transformed with a
node matrix
|
5 years ago |
cinnaboot
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49140669f1
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fix the debug shader normal transforms
|
5 years ago |
cinnaboot
|
a1ff310a46
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get textured rendering working again
|
5 years ago |
cinnaboot
|
150b14bb89
|
update default shader source
|
5 years ago |
cinnaboot
|
cff3cb35b4
|
update debug shader to view normal without transform
|
5 years ago |
cinnaboot
|
249e7831d1
|
add debug shader to git lfs
|
5 years ago |
cinnaboot
|
39c08297e3
|
add colored_vertices shader for testing
|
5 years ago |
cinnaboot
|
4de2eeef3a
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add another shader to git LFS
|
5 years ago |
cinnaboot
|
1c19a17ab3
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maybe actually add LFS files
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5 years ago |