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@ -1,13 +1,8 @@
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#version 330 core |
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layout (location = 0) in vec3 position; |
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layout (location = 1) in vec3 normal; |
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layout (location = 2) in vec3 uv; |
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layout (location = 3) in vec3 color; |
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layout (location = 1) in vec3 color; |
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out vec3 frag_vertex; |
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out vec3 frag_normal; |
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out vec3 frag_uv; |
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out vec3 frag_color; |
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layout (std140) uniform matrices |
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@ -22,9 +17,6 @@ uniform mat4 node_xform;
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void main() |
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{ |
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frag_vertex = position; |
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frag_normal = normal; |
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frag_uv = uv; |
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frag_color = color; |
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gl_Position = proj_xform * view_xform * node_xform * vec4(position, 1); |
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} |
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