Browse Source

add define for MAX_GL_MESHES

main
cinnaboot 5 years ago
parent
commit
e453524eae
  1. 5
      src/main.cpp

5
src/main.cpp

@ -109,6 +109,7 @@ initAssets(memory_arena* arena,
return assets; return assets;
} }
#define MAX_GL_MESHES 256
RenderState* RenderState*
initRenderState() initRenderState()
{ {
@ -121,8 +122,8 @@ initRenderState()
rs->gl_ctx = initGLContext(rs->asset_arena); rs->gl_ctx = initGLContext(rs->asset_arena);
rs->xforms = ARENA_ALLOC(rs->asset_arena, transforms, 1); rs->xforms = ARENA_ALLOC(rs->asset_arena, transforms, 1);
rs->handles = UTIL_ALLOC(1, SDLHandles); rs->handles = UTIL_ALLOC(1, SDLHandles);
rs->max_gl_meshes = 256; rs->max_gl_meshes = MAX_GL_MESHES;
rs->gl_meshes = ARENA_ALLOC(rs->rg_arena, GLmesh, rs->max_gl_meshes); rs->gl_meshes = ARENA_ALLOC(rs->rg_arena, GLmesh, MAX_GL_MESHES);
} }
return rs; return rs;

Loading…
Cancel
Save