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add include guards to GLDebug.h

main
cinnaboot 4 years ago
parent
commit
c0f33a51e7
  1. 7
      src/GLDebug.h

7
src/GLDebug.h

@ -2,13 +2,18 @@
// NOTE: get useful debug messages from opengl // NOTE: get useful debug messages from opengl
// https://www.khronos.org/opengl/wiki/Debug_Output // https://www.khronos.org/opengl/wiki/Debug_Output
#ifndef GL_DEBUG_H
#define GL_DEBUG_H
#include <GL/glew.h> #include <GL/glew.h>
#include "shader.h" #include "shader.h"
void dumpShader(GLuint prog_id); void dumpShader(GLuint prog_id);
const char* glEnumToString(GLenum e); const char* glEnumToString(GLenum e);
void openglDebugCallback(GLenum source, void openglDebugCallback(GLenum source,
GLenum type, GLenum type,
GLuint id, GLuint id,
@ -17,6 +22,8 @@ void openglDebugCallback(GLenum source,
const GLchar* message, const GLchar* message,
const void* userParam); const void* userParam);
#endif // GL_DEBUG_H
#ifdef GL_DEBUG_IMPLEMENTATION #ifdef GL_DEBUG_IMPLEMENTATION

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