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@ -313,7 +313,6 @@ initLights(MemoryArena* arena, GLContext* gl_ctx, u32 max_lights)
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{ |
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// FIXME: revisit for 'Scene' abstraction
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// TODO: we need a way to do this automatically somehow
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LightsBuffer* lb = ARENA_ALLOC(arena, LightsBuffer, 1); |
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lb->buf_size = 8 * sizeof(u32) // NOTE: 'header'
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+ 6 * max_lights * sizeof(glm::vec4); // NOTE: vector arrays
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