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@ -224,8 +224,6 @@ parseMeshNode(mesh* m, |
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const tinygltf::Accessor& index_acc = t_mdl.accessors[prim.indices]; |
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const tinygltf::Accessor& index_acc = t_mdl.accessors[prim.indices]; |
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m->num_vertices = vert_acc.count; |
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m->num_vertices = vert_acc.count; |
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m->num_indices = index_acc.count; |
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m->num_indices = index_acc.count; |
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m->draw_mode = prim.mode; |
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m->usage = GL_STATIC_DRAW; // TODO: logic for updating dynamic meshes
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// FIXME: the node transforms from blender only work as part of a node tree
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// FIXME: the node transforms from blender only work as part of a node tree
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#if 1 |
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#if 1 |
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m->xform = ARENA_ALLOC(arena, glm::mat4, 1); |
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m->xform = ARENA_ALLOC(arena, glm::mat4, 1); |
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