From 8e1aa446720ef3339d32c161c94d50025f57140c Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Mon, 27 Dec 2021 14:14:06 -0500 Subject: [PATCH] remove draw_mode and usage from mesh struct --- src/asset.cpp | 2 -- src/asset.h | 2 -- 2 files changed, 4 deletions(-) diff --git a/src/asset.cpp b/src/asset.cpp index 62f621c..b52a581 100644 --- a/src/asset.cpp +++ b/src/asset.cpp @@ -224,8 +224,6 @@ parseMeshNode(mesh* m, const tinygltf::Accessor& index_acc = t_mdl.accessors[prim.indices]; m->num_vertices = vert_acc.count; m->num_indices = index_acc.count; - m->draw_mode = prim.mode; - m->usage = GL_STATIC_DRAW; // TODO: logic for updating dynamic meshes // FIXME: the node transforms from blender only work as part of a node tree #if 1 m->xform = ARENA_ALLOC(arena, glm::mat4, 1); diff --git a/src/asset.h b/src/asset.h index 7a0e92c..6155996 100644 --- a/src/asset.h +++ b/src/asset.h @@ -28,8 +28,6 @@ struct util_image struct mesh { - GLenum draw_mode; // NOTE: GL_LINES, GL_TRIANGLES - GLenum usage; // NOTE: GL_STATIC_DRAW, GL_DYNAMIC_DRAW u32 num_vertices; u32 num_indices; glm::vec3* vertices;