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remove unused GLmeshMapping struct

main
cinnaboot 5 years ago
parent
commit
6fdbcdc921
  1. 8
      src/shader.h

8
src/shader.h

@ -136,14 +136,6 @@ struct ShaderToRenderGroupMapping
};
struct Animation;
#if 0
// NOTE: attempt to resolve GLmesh to shader_program mapping issue
struct GLmeshMapping
{
u32 entity_idx;
u32 shader_idx;
};
#endif
struct PointLight
{

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