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@ -288,7 +288,6 @@ loadGLMesh(const mesh& m, |
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glBindVertexArray(glm.vao_id); |
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glBindVertexArray(glm.vao_id); |
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for (u32 i = 0; i < num_mappings; i++) { |
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for (u32 i = 0; i < num_mappings; i++) { |
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// TODO: make a helper function here
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gl_buffer& buf = glm.vertex_attrib_buffers[i]; |
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gl_buffer& buf = glm.vertex_attrib_buffers[i]; |
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GLVertexAttrib* attrib = mappings[i].attrib; |
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GLVertexAttrib* attrib = mappings[i].attrib; |
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u32 type_size = getGLTypeSize(attrib->data_type); |
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u32 type_size = getGLTypeSize(attrib->data_type); |
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