diff --git a/src/shader.cpp b/src/shader.cpp index 1bc035e..06c18af 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -288,7 +288,6 @@ loadGLMesh(const mesh& m, glBindVertexArray(glm.vao_id); for (u32 i = 0; i < num_mappings; i++) { - // TODO: make a helper function here gl_buffer& buf = glm.vertex_attrib_buffers[i]; GLVertexAttrib* attrib = mappings[i].attrib; u32 type_size = getGLTypeSize(attrib->data_type);