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add TODOs for loadGLMesh error handling

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cinnaboot 5 years ago
parent
commit
40de8a1ed4
  1. 2
      src/shader.cpp

2
src/shader.cpp

@ -252,6 +252,8 @@ loadGLMesh(const mesh& m,
m.indices,
glm.usage);
// TODO: many of these GL functions can set an error state
// TODO: return error status
glBindVertexArray(0);
return glm;

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