@ -151,7 +151,8 @@ initEllipseEntity(RenderState* rs, GameOrbit* orbit, u32 num_vertices)
rg->shader->num_vertex_attribs,
rg->shader->attrib_mappings,
"ellipse 01",
GL_LINES);
GL_LINES,
GL_DYNAMIC_DRAW);
return e;
}