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@ -151,7 +151,8 @@ initEllipseEntity(RenderState* rs, GameOrbit* orbit, u32 num_vertices) |
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rg->shader->num_vertex_attribs, |
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rg->shader->num_vertex_attribs, |
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rg->shader->attrib_mappings, |
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rg->shader->attrib_mappings, |
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"ellipse 01", |
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"ellipse 01", |
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GL_LINES); |
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GL_LINES, |
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GL_DYNAMIC_DRAW); |
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return e; |
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return e; |
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} |
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} |
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