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clean up commented code in loadScene()

main
cinnaboot 4 years ago
parent
commit
78131a01d3
  1. 9
      src/main.cpp

9
src/main.cpp

@ -251,18 +251,17 @@ loadScene(GameState* gs, RenderState* rs)
gs->coord_overlay = addCoordinateOverlay(rs);
OrbitalElements el1 = orbitInit(8000, 0, 0, 0, 0, DEG2RAD(-90));
loadOrbit(gs, rs, body, el1, rg, "sat_01");
//GameOrbit* go_1 = loadOrbit(gs, rs, body, el1, rg, "sat_01");
OrbitalElements el2 = orbitInit(20000, 0, 0, 0, 0, 0);
//loadOrbit(gs, rs, body, el2, rg, "sat_02");
GameOrbit* go_2 = loadOrbit(gs, rs, body, el2, rg, "sat_02");
#if 0
GameOrbit* go_1 = loadOrbit(gs, rs, body, el1, rg, "sat_01");
loadOrbit(gs, rs, body, el2, rg, "sat_02");
double v_transfer = orbitGetTransferVelocity(go_1->system, el2);
addManeuver(gs, go_1, ImpulseType::PROGRADE, DEG2RAD(180), v_transfer);
addManeuver(gs, go_1, ImpulseType::CIRCULARIZE_RAISING, DEG2RAD(180));
#else
loadOrbit(gs, rs, body, el1, rg, "sat_01");
GameOrbit* go_2 = loadOrbit(gs, rs, body, el2, rg, "sat_02");
double v_transfer = orbitGetTransferVelocity(go_2->system, el1);
addManeuver(gs, go_2, ImpulseType::PROGRADE, DEG2RAD(180), v_transfer);
addManeuver(gs, go_2, ImpulseType::CIRCULARIZE_LOWERING, DEG2RAD(0));

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