From 78131a01d373860d8179e7766e095758e5b5d341 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Wed, 27 Jul 2022 09:32:45 -0400 Subject: [PATCH] clean up commented code in loadScene() --- src/main.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 7020b1e..e35b5e6 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -251,18 +251,17 @@ loadScene(GameState* gs, RenderState* rs) gs->coord_overlay = addCoordinateOverlay(rs); OrbitalElements el1 = orbitInit(8000, 0, 0, 0, 0, DEG2RAD(-90)); - loadOrbit(gs, rs, body, el1, rg, "sat_01"); - //GameOrbit* go_1 = loadOrbit(gs, rs, body, el1, rg, "sat_01"); - OrbitalElements el2 = orbitInit(20000, 0, 0, 0, 0, 0); - //loadOrbit(gs, rs, body, el2, rg, "sat_02"); - GameOrbit* go_2 = loadOrbit(gs, rs, body, el2, rg, "sat_02"); #if 0 + GameOrbit* go_1 = loadOrbit(gs, rs, body, el1, rg, "sat_01"); + loadOrbit(gs, rs, body, el2, rg, "sat_02"); double v_transfer = orbitGetTransferVelocity(go_1->system, el2); addManeuver(gs, go_1, ImpulseType::PROGRADE, DEG2RAD(180), v_transfer); addManeuver(gs, go_1, ImpulseType::CIRCULARIZE_RAISING, DEG2RAD(180)); #else + loadOrbit(gs, rs, body, el1, rg, "sat_01"); + GameOrbit* go_2 = loadOrbit(gs, rs, body, el2, rg, "sat_02"); double v_transfer = orbitGetTransferVelocity(go_2->system, el1); addManeuver(gs, go_2, ImpulseType::PROGRADE, DEG2RAD(180), v_transfer); addManeuver(gs, go_2, ImpulseType::CIRCULARIZE_LOWERING, DEG2RAD(0));