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Code Issues Pull Requests Projects Releases Wiki Activity
65 Commits
4 Branches
3 Tags
12 MiB
Tree: a05a546193
main
merge_shader_testing
render_group_fix
testing
begin_merge
dumb_memory_idea
tinygltf_testing
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Commit Graph

16 Commits (a05a54619373758dfef6b4076b2220eaeb421463)

Author SHA1 Message Date
cinnaboot ea1c5f7f9a remove completed TODO:
6 years ago
cinnaboot c18bd7b51b re-add world_transform
6 years ago
cinnaboot 2c29fc8f69 remove more references to simple_render_object
6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects
6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders
6 years ago
cinnaboot 7c3a6aea30 maybe we should be able to rotate entities?
6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types
6 years ago
cinnaboot 9474278220 rename meMeshInfo/Group to match other struct style
6 years ago
cinnaboot fce30650ad break lighting
6 years ago
cinnaboot b89f1ac25e remove unused vector types
6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure
6 years ago
cinnaboot 4028c86c14 get data buffering into GL again
6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup()
6 years ago
cinnaboot 58ff019a54 hey, we can compile again
6 years ago
cinnaboot 3ebce450a3 require entities/meshes to have diffuse texture
6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures
6 years ago
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